战锤40K:神圣军团v1.0.14升级档+原创免DVD补丁 百度网盘下载
战锤40K:神圣军团v1.0.14升级档+原创免DVD补丁是类大型3D射击类游戏《战锤40K:神圣军团》的一款全新升级补丁。
该游戏是战锤系列全新一部作品,游戏把各种有趣的元素与冒险玩法相结合,在推出后给我们带来了很多的乐趣,不过游戏在这一版本中似乎存在很多兼容性问题,为了让玩家们可以获得更好的游戏体验,于是开发商就通过升级来对游戏进行了改进,而这是目前最新一次升级,对于喜欢该游戏的玩家来说绝对不容错过。
【使用说明】
1.解压缩
2.复制文件到游戏目录覆盖
3.开始游戏
【更新内容】
机翻:
1.0.14更新日志:
•增加了新的多人游戏地图“无主之地”
•碎片瓷砖固定问题
•问题打击的机会被错误地报道固定
•固定错误的公司标志“大狼袭击”
•快速攻击单位剩下运动可能移动即使知识兔使用他们所有的火行为
•从边缘水平——洛杉矶问题修复
•冲突将限制——减少将限制冲突地图
•修复AI定位——AI经常发现目标
•修复兽人攻击破坏太多,AI只攻击破坏如果知识兔他们不应该有一个更好的目标
•解决半兽人攻击droppods
•增加点成本,大大增加了骑士和洛根点成本
•反应火虫-固定一臭虫,其单位只能当目标完成了运动反应。将导致gorkanought打击自己。
•美联社bug修复——如果知识兔一个单位跟进近战攻击后不能移动到瓷砖他们现在将获得大量的美联社
•改变跳单位和大型的车辆——跳和巨大的单位不再得到而忽略ZoC斗得难解难分
•修复跳包单位——一般修复跳如何包单位移动
•改变橡木Rokkits -橡木Rokkits现在反坦克武器。更高的伤害和盔甲穿刺飞溅损伤更少
•减少脚本还原,做了一些脚本,搬一些mapgen-only fn在自己的文件保存loadtime和记忆。
•洛/覆盖修复-固定各种错误导致洛和求职不正常工作
•XP /能力缺陷-修正了错误,导致单位偶尔没有能力
•近战冲击——固定一臭虫,其近战攻击没有导致士气下降
•超级近战-增加骑士和Gorkanaut近战伤害,现在固定(应该是在去年的补丁)
•冲突迫使选择——活动冲突现在将试图挑选你往上提单位首先选择池中
•分平衡——轻微的平衡力量点成本
•权力甲增加——略增加动力装甲的有效性
•反应显示错误——固定反应显示瓷砖,显示错误的信息
•运输,装卸现在需要1行动(一种防止步兵卸货,射击和重载的利用,特别是对MP)
•视图阴影选项——视图阴影选项添加到选项菜单。这个选项,从各个角度单位是点燃,使他们脱颖而出
•固定jumpack单位-修正了错误,阻止jumpack单位解雇时地形固定上空盘旋
•狼的精神能力,修复一个缺陷是导致狼精神愈合的车辆
•烧焦骑士传说“监督”——“天空搜寻”后烧焦骑士将不再出现在冲突斗争(因为他是应该死!)
原文:
V. 1.0.14 Changelog:
• Added new multiplayer map ‘Borderlands’
• Issues with debris tiles fixed
• Issues with hit chance being incorrectly reported fixed
• Fixed incorrect company symbol on “the great wolf strikes”
• Fast Attack units with movement remaining may move even after using all their fire actions
• Back from the Brink level – Fixes to LoS issues
• Skirmish Turn limits – Reduced turn limits on skirmish maps
• Fix to AI targetting – AI finds targets more often
• Fix to orks attacking wrecks too much, AI should only attack wrecks if they dont have a better target
• Fix to orks attacking droppods
• Increased points costs – Massively increased points cost for Knights and Logan
• Reaction fire bug – fixed a bug where units would only react when the target finished the movement. Would cause the gorkanought to hit himself.
• AP bug fixed- if a unit following up after a melee attack couldn’t move to the tile they would gain lots of now AP
• Change to Jump units and massive vehicles – Jump and Giant units no longer get locked in combat and ignore ZoC
• Fix to Jump pack units – general fixes to how jump pack units move
• Change to Ork Rokkits – Ork Rokkits are now anti-armour weapons. Higher damage and armour piercing but less splash damage
• Script reduction – Did some script reduction, and moved some mapgen-only fns into their own file to save loadtime and memory.
• LoS/Cover Fix – Fixed various bugs that were causing LoS and Cover to not work correctly
• XP / Abilities bug – Fixed a bug that causing units to occasionally not get abilities
• Melee Shock – Fixed a bug where Melee attacks weren’t causing Morale reduction
• Super Heavy Melee – Increased Knight and Gorkanaut Melee damage, now fixed (was supposed to be in last patch)
• Skirmish Force Selection – Campaign Skirmishes will now attempt to pick your levelled-up units first in the Selection Pool
• Force points rebalance – Slight rebalance of force points cost
• Power Armour Increase – Slightly increased the effectiveness of Power Armour
• Reaction Display Bug – Fixed Reaction Display Tiles that were showing the wrong information
• Transports – loading/unloading now takes 1 action (a way to prevent infantry unloading, shooting and reloading as it’s an exploit, especially for MP)
• View Shading Option – Added View Shading option to the options menu. With this option, units are lit from all angles, making them stand out more
• Fixed jumpack units – Fixed a bug that prevented Jumpack units from firing when hovering above terrain fixed
• Spirit of the Wolf Ability – Fixed a bug that was causing Spirit of the Wolf to heal Vehicles
• Scorched Knight Lore “oversight” – After “Sky Hunt” The Scorched Knight will no longer appear in Skirmish battles (because he’s supposed to be dead!)
by thegfw
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