挺进地牢v1.07升级档+DLC+破解补丁 百度网盘下载

挺进地牢v1.07升级档+DLC+破解补丁 百度网盘下载

挺进地牢v1.07升级档+DLC+破解补丁是由玩家为一款人气ARPG游戏《挺进地牢》制作的升级补丁。

该挺进地牢游戏是一款看似不起眼但却非常富有内涵的作品,该升级补丁也是官方最新推出的辅助补丁,能够升级和破解游戏各个版本,知识兔让玩家有一个相当不错的游戏旅程。

【使用说明】

1、解压缩

2、复制升级补丁到游戏目录覆盖

3、运行游戏

【更新说明】

机翻:

V1.07

– 增加了我们的行程PAX东部,Poxcannon激发了新枪

– 收集主用的(秘密字符)大红大紫现在给1

铠甲,而不是什么

– 修正了一个地牢发电过程中导致挂起的问题

– 大祭司的墙上子弹将不再产卵的玩家顶

– 同伴将不再拍摄(秘密字符解锁)

– 玩家可以同时使用Ethereal的环不再需要接触损伤

形式和铅皮肤的药水

– 修正了一个防止枪魂掉落的问题

– Transmogrified敌人现在将正确的货币下降

– 修正了一些召唤敌人被放弃货币问题

– 修正了一个问题,即跳过时,球员可能会卡在门

门主介绍

– 在飞行员死亡过去现在正确解锁时间悖论成就

– 键盘绑定正在使用的播放器2,知识兔以及

– 模仿不再能够transmogrified

– 增加了第四保存插槽(插槽D)

– 修正了一个问题,即超热卖观察和血淋淋的围巾来互动

暂停游戏为长时间

– 克隆项目将现在老板拉什模式下正常工作

– 修正了涉及炮塔的问题和滚石眼

– 修正了在激怒鸡舍可能导致店主罕见的问题

双方球员被锁定了积极的房间

V1.06

– 传送器将不再陷阱的方式产卵(滚动日志或

弹丸陷阱)

– 性能改进为伪造

– 牵头神acheivement现在可以正确地解锁超热卖手表

– 地图缩放级别将不再重置每层

– 修正了一个可能的敌人的石棺里面产卵

– 修正了一个问题,即寻改性剂会导致genade发射轮

为角度的目标远

– 胸部和健康皮卡现在在地图上更具描述性图标

– 减少混沌Ammolet的质量(将产生更多的时候是低

水平胸口和不经常在黑箱子)

– 推送表到另一个房间将不再导致它成为

无形

– 修正了一个问题与某些敌人的炮弹子弹反映方向

– 修正了杀支柱能够从发射空白受伤的问题

在相邻的房间

– 修正了一个电吉他会非常快,如果知识兔火

你以前的地板上留下了一个放大器

– 在坑死Blizzbulons会当你重新输入不再重现

房间

– 寻的修饰符将不再允许黑洞枪弹丸

长生不老

– 修正了当完成一个发生错误的视觉(最终的秘密

地板)

– 玩家可以不再会停留Trorc的(汽车商人)显示器上

突破口

– 如果知识兔在锻造获得的警察将不再立即死亡

– 在键盘上选择枪热键现在只用影响玩家

键盘(以COOP)

V1.05

– 制造密室滋生稍微更可预测

– Mac版本现在是一个通用应用程序(32位/ 64位)

– 修正了相关冈瑟崩溃的bug

– 修正了一个罕见的错误,涉及电梯和血淋淋的围巾

– 抹节省插槽的进步将不再再度当擦拭插槽

游戏关闭

– 修正了从防止解锁人民大会堂成果中的错误

正确

– 对话不能再通过弹丸被中断

– 修正了一个导致下跌控制器输入或奇数多个问题

振动行为

– 修正了某些情况下,卡住的主可能会损坏

玩家不公平的时刻

– 修正了一个问题,即披着披肩都逃不过当一些

残留在室无懈可击的敌人

– 在进入鸡舍时Oubliette固定的各种问题

– 修正了电视折腾一个定位的问题,可能会导致其

公平地陷入坑

– 修正了一个漏洞,其中臀部的皮套可以以极快的速度射击

– 给了加特林鸥的近战攻击冷却时间(没有更多的cheesing!)

– 莫洛托夫枪不再推出火灾

– 飞去不再可用,在空荡荡的房间

V1.04

– 取得了重要收购更可靠

– 降低了Treadnaught的难度(爆炸射击现在有一个

最小范围,制导火箭稍微慢一些,增加了不再导致它们的

张)

– 增加支持D3D11(这可能帮助一些球员黑屏和地图

问题)

– 修正了一个可能的敌人无法访问中产卵地点

– 玩家可以在鸡舍不再瞬移当一个玩家互动

与神社或NPC

– 玩家不能再火而空灵的设置

– 在Fightsabre(不太可能在低产卵的质量得到提升层次

平箱)

– 修正了一个问题,即收集,而它落入鼻咽癌细胞的关键

一个坑突破的关键

– 修正了SMASH10吨事件可能被敌人打断的问题

炮火

– 修正了一个失落的冒险家的进展没有被跟踪的问题

正确地

– 修正了Gunsling王进展被追踪每两次的问题

成功

– 修正了人民大会堂进度通知被突然出现的问题

每次突破口装

– 入门枪不能再用来揭示秘密的门(HIT VFX现

正常打墙效果)

V1.03

– 增加了版本号为标题画面

– 小调整,早期游戏平衡的关键

– 添加了可能会解决一些黑屏问题的DirectX的依赖

玩家

– 增加支持D3D11解决粉丝网与地图问题的一些球员

– 修正了一个罕见冻结而生成的地下城

– 元货币和鼻咽癌细胞键现在将自动收集当玩家

离开房间

– 修正了一个玩家可能落入后重生的内壁

一个坑

– 增加了安全检查,知识兔以防止玩家渴望毒药和火灾刚

老板后死亡场景

– 修正了另一个问题,即球员可能被困在电梯

泰格 – 弹丸不再消除老板的死亡场景

– 修正了一个导致奇异循环永远音频错误

– 飞行不再阻止玩家进入第一个秘密楼

– 修正了一个问题,即Wallmonger将卡住的垂死警察

– 少女之盾现在正确停止Beholster的光束

– 修正了一个金色飞贼砖将揭示秘密房间可能

没有用空格打开

– 限制的最大目的是协助值

– 进一步减少了在主菜单中的内存使用情况

– 修正了一个问题,即一些Mac用户有不同的保存位置比

原文:

v1.07

– Added a new gun inspired by our trip to PAX East, the Poxcannon

– Collecting Master Rounds with the (secret character) now gives 1

armor instead of nothing

– Fixed an issue which could cause hangs during dungeon generation

– The High Priest’s wall bullets will no longer spawn on top of players

– Companions will no longer shoot (secret character unlock)

– Players can no longer take contact damage while using the Ring of Ethereal

Form and Potion of Lead Skin

– Fixed an issue which could prevent the Gun Soul from dropping

– Transmogrified enemies will now correctly drop currency

– Fixed an issue where some summoned enemies were dropping currency

– Fixed an issue where players could get stuck in the door when skipping the

Door Lord intro

– Dying in the Pilot’s past now properly unlocks the Time Paradox achievement

– Keyboard bindings are now use for Player 2 as well

– Mimics can no longer be transmogrified

– Added a fourth save slot (Slot D)

– Fixed an issue where the Super Hot Watch and the Bloody Scarf interacted to

pause the game for long periods of time

– The Clone item will now work properly in Boss Rush mode

– Fixed an issue involving turrets and the Rolling Eye

– Fixed a rare issue where angering the shopkeeper in coop could result in

both players being locked out of an active room

v1.06

– Teleporters will no longer spawn in the way of traps (rolling logs or

projectile traps)

– Performance improvements for the Forge

– The Lead God acheivement now correctly unlocks the Super Hot Watch

– Map zoom level will no longer reset each floor

– Fixed an issue where enemies could spawn inside of sarcophagi

– Fixed a problem where homing modifiers would cause genade launcher rounds

to angle away from targets

– Chests and health pickups now have more descriptive icons on the map

– Decreased the quality of the Chaos Ammolet (will spawn more often in lower

level chests and less often in black chests)

– Pushing a table into another room will no longer cause it to become

invisible

– Fixed an issue with reflected bullet directions for some enemy projectiles

– Fixed an issue where the Kill Pillars could be injured from blanks fired

in adjacent rooms

– Fixed an issue where the electric guitar would fire extremely quickly if

you left an amp on the previous floor

– Blizzbulons that die in pits will no longer reappear when you reenter the

room

– Homing modifiers will no longer allow the Black Hole Gun projectiles to

live forever

– Fixed a visual bug that occurs when completing (final secret

floor)

– Players can no longer get stuck on Trorc’s (truck merchant’s) display in

the Breach

– The cop will no longer immediately die if acquired in the Forge

– Gun selection hotkeys on the keyboard now only affect the player using the

keyboard (in coop)

v1.05

– Made secret room spawns slightly more predictable

– The Mac version is now a Universal App (32-bit/64-bit)

– Fixed a crash bug related to Gunther

– Fixed a rare bug involving elevators and the Bloody Scarf

– Wiping a save slot’s progress will no longer wipe the slot once again when

the game closes

– Fixed a bug which prevented the Great Hall achievement from unlocking

properly

– Conversations can no longer be interrupted by projectiles

– Fixed more issues which could cause dropped controller inputs or odd

vibration behavior

– Fixed some cases where the Lord of the Jammed could cause damage to the

player in unfair moments

– Fixed an issue where the caped wouldn’t escape when some

invulnerable enemies remaining in the room

– Fixed various issues when entering the Oubliette in coop

– Fixed a positioning issue with the television toss that could cause it to

unfairly fall into pits

– Fixed an exploit where the hip holster could to fire extremely rapidly

– Gave Gatling Gull’s melee attack a cooldown (no more cheesing!)

– The Molotov gun no longer puts out fires

– The Boomerang is no longer usable in empty rooms

v1.04

– Made key acquisition more reliable

– Lowered the difficulty of the Treadnaught (explosive shot now has a

minimum range, homing rocket is slightly slower, adds no longer lead their

shots)

– Added d3d11 support (which may help some players with black screen and map

issues)

– Fixed an issue where enemies could spawn in unreachable locations

– Players can no longer teleport in coop while one player is interacting

with a shrine or NPC

– Players can no longer be set on fire while ethereal

– Increased quality tier of the Fightsabre (less likely to spawn in low

level chests)

– Fixed an issue where collecting an NPC cell key while it was falling into

a pit broke the key

– Fixed an issue where the SMASH tent event could be interrupted by enemy

gunfire

– Fixed an issue where Lost Adventurer progress was not being tracked

correctly

– Fixed an issue where Gunsling King progress was being tracked twice per

success

– Fixed an issue where Great Hall progress notifications were popping up

everytime the Breach loaded

– Starter guns can no longer be used to reveal secret doors (hit VFX is now

the normal wall hit effect)

v1.03

– Added the version number to the title screen

– Small adjustment to early game key balance

– Added a DirectX dependency that may solve black screen issues for some

players

– Added D3D11 support to address pink screen and map issues for some players

– Fixed a rare freeze while generating dungeons

– Meta currency and NPC cell keys will now be auto collected when the player

leaves the room

– Fixed an issue where players could respawn inside walls after falling into

a pit

– Added safety checks to prevent players from dying to poison and fire just

after boss death scenes

– Fixed another issue where players could get stuck in elevators

– Tiger projectiles will no longer break boss death scenes

– Fixed a bug which could cause the Singularity to loop audio forever

– Flying no longer prevents the player from entering the first secret floor

– Fixed an issue where the Wallmonger would get stuck on the dying Cop

– Shield of the Maiden now correctly stops the Beholster’s beam

– Fixed an issue where Snitch Bricks would reveal secret rooms which could

not be opened with blanks

– Limited the maximum aim assist value

– Further reduces memory usage in the main menu

– Fixed an issue where some Mac users had a different save location than

intended

 

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